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Schafkopf für PC - das Spiel ohne Installation spielen


How to Play Schafkopf: A Beginner's Guide




Schafkopf (German: [ˈʃaːfkɔpf]) or Schaffkopf (German: [ˈʃafkɔpf]) is a late 18th-century German trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular in Bavaria, where it is their national card game played by around two million people, but it also played elsewhere in Germany as well as other German-speaking countries like Austria. It is an official cultural asset and important part of the Old Bavarian way of life. Schafkopf is a mentally demanding pastime that is considered "the supreme discipline of Bavarian card games" and "the mother of all trump games." Its closest relatives are Doppelkopf, Skat and the North American game of Sheepshead. Its earliest written reference dates to 1803, although it only came to notice by the polite society of Altenburg in 1811.


If you are looking for a fun and challenging card game that requires skill, strategy and teamwork, then Schafkopf might be the perfect choice for you. In this article, you will learn everything you need to know to start playing Schafkopf, including its history, its cards, its rules, its variants and some tips to improve your skills. You will also find out where you can download Schafkopf for free and play it offline or online with other players.




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DOWNLOAD: https://www.google.com/url?q=https%3A%2F%2Ft.co%2FW1rhIfxDxH&sa=D&sntz=1&usg=AOvVaw0Gdur8VMAggyI4yOuHjMf5



History




There are various theories about the origin of the name Schafkopf, most of which come from traditional folklore. One suggestion is that Schafkopf acquired its name at a time when it was played for up to nine or twelve points which were marked with a piece of chalk as lines on a board, gradually forming the stylized appearance of a sheep's head (German: Schaf = sheep, Kopf = head). However, evidence of such notation is not found in the Bavarian context where it was invariably played for money. Until the late 1960s, the alternative spelling Scha ff kopf was not uncommon in Bavaria; the ensuing discussion about the supposedly only correct form and its origin was the subject of extensive debate at that time - among other things in the columns of the Bavarian press - before the common variant Scha f kopf became widely accepted from about 1970. The issue was largely forgotten when author Wolfgang Peschel argued in the early 1990s for the double 'f' spelling based on the popular traditional view that, in earlier times, the game was supposed to have been played ( geklopft) on the lids ( Köpfen) of barrels (Upper German: Schaff, c.f. Schäffler/Scheffel ).


Schafkopf dates to the 18th century or earlier and is the oldest member of the Schafkopf family. A 1783 novel describes the scene after a wedding dinner as the dining tables were cleared away and replaced by games tables: "here stood an Ombre table, there a noble Schafkopf was played, over there a game of forfeits, soon a lively game of Tarock was in progress." The game was originally played with German-suited cards, but later switched to French-suited cards, which are more common in Germany today. Schafkopf became especially popular in Bavaria, where it is considered a cultural asset and a social activity. Schafkopf tournaments are held regularly and attract many players of different ages and backgrounds. Schafkopf is also featured in many books, films, songs and jokes that reflect the Bavarian way of life and humor.


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Cards




Schafkopf is played with a 32-card deck of French-suited cards, which consists of four suits: hearts (), spades (), clubs () and diamonds (). Each suit has eight cards: ace (A), ten (10), king (K), queen (Q), jack (J), nine (9), eight (8) and seven (7). The cards are ranked as follows: A 10 K Q J 9 8 7. The ace is the highest card in each suit, followed by the ten, which is the second highest card. The king, queen and jack are called court cards or honors. The nine, eight and seven are called pip cards or spotters.


The value of each card is determined by its rank and suit. The ace is worth 11 points, the ten is worth 10 points, the king is worth 4 points, the queen is worth 3 points and the jack is worth 2 points. The nine, eight and seven are worth zero points. The total value of all cards in the deck is 120 points.


In Schafkopf, there are two types of cards: trumps and plain suits. Trumps are cards that can beat any card of a plain suit in a trick. Plain suits are cards that can only beat cards of the same suit in a trick. The trumps and plain suits depend on the type of game that is played, which will be explained later. However, there are four permanent trumps that are always valid in any game: the four queens and the four jacks. These are called matadors or old ones. They are ranked as follows: Q Q Q Q J J J J. The Q is the highest trump, followed by the Q, which is the second highest trump. The J is the lowest trump, followed by the Q, which is the second lowest trump.


Rules




Schafkopf is a game for four players who form two teams of two players each. The players sit crosswise at a table, so that each player faces his or her partner. The player who sits opposite the dealer is called the forehand or elder hand; the player who sits to the right of the dealer is called the middlehand or second hand; the player who sits to the left of the dealer is called the rearhand or third hand; and the dealer himself or herself is called the last hand or fourth hand.


The dealer shuffles the cards and deals them clockwise to each player in batches of four until each player has eight cards. The remaining eight cards are placed face down in the middle of the table as a talon or skat. Alternatively, some players prefer to deal all 32 cards at once without using a talon or skat.


The game begins with a bidding or auction phase, where each player can announce a type of game that he or she wants to play as soloist against the other three players who form a team. The soloist can choose from various types of games that have different rules and scoring systems. The types of games will be explained later. The bidding starts with the forehand, who can either pass or announce a game. If he or she passes, then the middlehand can either pass or announce a game. If he or she passes, then the rearhand can either pass or announce a game. If he or she passes, then the dealer can either pass or announce a game. If all four players pass, then the game is called a ramsch or junk, which is a special type of game that has its own rules and scoring system. The ramsch will be explained later.


The bidding ends when either one player announces a game and the other three players pass, or when all four players pass and a ramsch is played. The player who announces the highest ranking game becomes the soloist and plays against the other three players who form a team. The ranking of the games is as follows: solo > wenz > suit solo > partner > ramsch. A solo is a game where the soloist plays with the four queens and the four jacks as trumps against the other three players who play with the plain suits. A wenz is a game where the soloist plays with only the four jacks as trumps against the other three players who play with the plain suits. A suit solo is a game where the soloist chooses one of the four suits as trumps, in addition to the four queens and the four jacks, against the other three players who play with the remaining suits. A partner is a game where two players play with the four queens and the four jacks as trumps against the other two players who play with the plain suits. The partner of the player who announces the game is determined by a called ace, which is an ace of a plain suit that the announcer does not have in his or her hand. The player who has that ace in his or her hand becomes the partner of the announcer. A ramsch is a game where there are no trumps and no partners, and each player plays for himself or herself. The goal of a ramsch is to avoid taking any tricks, as each trick counts as negative points.


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